Back to expanding my knowledge with a new class at DeVry. This time, developing an ASP.Net website with C#. Looking forward to this as this will directly help me with an ASP.Net site that I took over as admin last year. Fortunately, I still have a few developers who are familiar with the code; but I can’t say it has been easy trying to figure it out only having experience setting up basic websites just with HTML. Granted, the site at work uses Visual Basic; but the the underlying idea is the same. Main page file that defines the page, and and an underlying file that controls the more advanced programming logic.
The first few chapters I had to read helped out immensely as now I understand how ASPX files actually work with the two files. That is what has honestly been throwing me off this whole time with the website at work. I would see the top ASPX file and kept wondering how the hell it actually worked. Now I know. Granted, I should have been able to figure this out as it isn’t that difficult, I just never had time at work since I still had two developers and had other tasks needing to be completed. Now I can better understand how the hell it works.
Back to my class though. Got through the first week without any issue. The class is setup to have a final project that we progressively build throughout the course each weak via the lab assignments. First lab was basically to get familiar with Web Forms by creating two. One that just displayed simple text and the other to have a very basic salary calculator. Since that wasn’t to bad, I spent the rest of the time setting up an Azure DevOps project to track this course project. I’ve got each week setup as an Sprint on my Scrum board and I have a the code setup in the project repository so I can control project versioning. Struggled a bit trying to setup a lab branch tied to my Task, so I held off on branching for now. Going to give another go at setting up a dev/LabWork branch this next week so I can better familiarize myself with GIT branching.
This should be fun and I am legitimately looking forward to this.
I wasn’t sure how long this will take; but due to a personal emergency, I won’t have much at this time. Was really hoping to start this year on a better note. 2020 apparently had a different plan.
Well, this year isn’t starting out quite like I was hoping. Between dealing with a family emergency and COVID-19, I haven’t had much time to really focus on anything. Thankfully, work is not a current concern as I can work remote.
However, I’m still trying to keep in mind my goal of learning how to use Unity through all of this. Apparently, the tech gods decided to help throw me a bit of a bone to help keep me going. Spotted what to me looked like a fairly good deal that Unity shared via a LinkedIn post. They are offering a $1000 Mega Bundle for 90% off. Includes a one year subscription to their Unity Learn Premium service ($99 by itself) and a load of assets to use in Unity.
Figured what the hell and picked it up. Now to make sure I do something with it. Offer is good until the end of March in case anyone else is interested.
Grow Your Skills Mega Bundle
Okay, so I’ve been on another hiatus. Work has been killer while trying to maintain and manage an application in AWS and handling four different database migrations. Combine this with my team having been trimmed down to bare bones last year. It has been fun. I’ll leave it at that.
So after having to decom my own personal AWS infrastructure due to cost (aka, my free services were no longer free) and moving everything over to WordPress, I haven’t been up to much until recently.
First off, I finally have a project for my Raspberry Pi I’ve had on my desk for over a year. I just finished setting it up as a local WordPress server. Basically a WordPress playground I can mess around with to better understand how WordPress works so if I ever get back to setting up my own server, I’ll actually have an idea of what I’m doing. Ideally from scratch as well. Used a custom AMI from the market to setup in AWS last time. Wasn’t bad for getting started, but was a little to much for me to properly manage. Won’t likely expose this little guy to the world; but figured it this will be nice.
I’m also planning on finally starting to work on some of the example projects in Unity. Finally get my feet wet with some game development. I kept on getting stuck on wanting to try coding basic app first, but haven’t had much interest in anything. So instead of holding off on just playing around with Unity until I’m “ready”, I’m finally going to just give it a go.
Here’s to a new year and new projects (a month and a half after the year started).